Cloak & Dagger The Assassins' Guild: Mayweek 2015 Rules

1.0 Introduction:

Assassins is a game of mock assassination for a large number of Players. In the Mayweek game, each Player has to try to kill as many of the others as possible as often as possible while avoiding the attempts of others to do the same. At the end of Mayweek, whoever has the highest score is proclaimed the winner.

Note that the Mayweek game is substantially different from the Assassins games which run in the Michaelmas and Lent terms. Players are encouraged to familiarise themselves with these rules, especially the conduct and area of play sections, as the Umpire will take a dim view of those who break them.

If you have any questions about these rules once you have read them thoroughly, the Umpire will be happy to provide clarification.

1.1 Signing up for the game:

The game is open to people who will be for most of the game within a five-mile radius of Great St Mary's Church, although others may be considered at the umpire's discretion.

Everyone who wishes to play should provide the Umpire with:

If your address is non-attackable, for instance a hotel or bed and breakfast, or you only wish to play on certain days, then include this information and you will be termed an "casual/social player". OoB regions will be included in a player's address fields. As such, casual/social players are unable to win the mayweek game.

Anyone found to have supplied false or misleading details to the Umpire will be disqualified, but I'm sure it's not necessary to say that.

By signing up to play you are agreeing to report any assassins-related events which you are involved in for the period in which you remain alive. You are also giving permission for other Players to try to 'kill' you by any licit method (licit meaning allowed by these rules) and to enter your room without warning should you leave the door unlocked or the window open. You also consent for your name to appear on the Guild website now and in the future in connection with the events of the game.

1.2 How to play:

The game, in brief:

1.3 Killing people:

The weapons rules describe the various weaponry you may use to eliminate other assassins. Note that due to legislation introduced in the UK in 2004, you are not allowed to use any toy gun that looks like a real gun, as this is illegal.

You may try to kill these licit targets:

Note that it is, of course, possible to attack people who do not fall into any of the categories above. Should you do so, you will be placed on the wanted list and penalised an increasing number of points for each that you kill. Killing enough innocent victims may cause you to be removed from the game.

If you kill a Player, you should take steps to make sure that they know this. If they are sleeping, you should leave a note attached to their person. You should usually leave your victim's corpse in unknowing slumber until they awake of their own accord, unless you have a good reason to wake them up. You should not shoot them again until five minutes after they are aware of your previous action. You may of course sabotage their weapons while they sleep.

2.0 Conduct

It is important that players familiarise themselves thoroughly with this section. Breaches of the code of conduct can lead to becoming bountied (for minor or unintentional breaches) or disqualification from the game.

3.0 More on how to play
Accomplices and non-Players

Players may, if they wish, make use of non-Player accomplices on their attempts. Any person with at least a basic knowledge of the Assassins Game acting to the advantage of a Player on their instruction, with their consent or by prior understanding is considered an accomplice. A Player should not induce one of the Authority figures described in the Conduct rules to be an Accomplice.

Non-Player accomplices cannot attack or kill anyone (but they can still be attacked). You are responsible for the safety of your accomplices, and should they be killed you will be held responsible, which means that you may be penalised. You should not allow your accomplices to be seen bearing weapons at any time; particularly, you should not use armed accomplices as decoys, and should you do so the kill may be disallowed. If killed, accomplices resurrect after four hours, as Players do. You should not encourage accomplices to do things you yourself could not do; in particular they should not use force. Accomplices should not directly attempt to stop Players, and should specifically not hold doors shut or block their way.

Attacking people not involved in the assassins game is strongly discouraged, and you will be punished for doing so. Players who do this persistently may be removed from the game.

3.1 Battle Events

3.2. Discussion Phase

If players are unsure about what happened during an attack, they may call a "discussion phase" to clarify who has been hit and who, if anybody, is dead. Once a Player has made a bona fide call for a discussion phase to sort out the facts of the incident, so long as it is not a direct interruption of the event, no Players involved in the discussion phase may kill each other during and shortly after the discussion phase is over (giving time for each Player to run away). All players involved in a disputed event are considered to be subject to a discussion phase, this includes any accomplices to the players involved. You may not directly follow another Player involved in the discussion phase immediately after it has finished, but you may of course make another attempt a short time later if you find them again. Players taking part in a discussion phase should take care not to expose themselves to other independent passing Players (as they will not be included in the discussion phase and will thus be able to kill anyone freely). Calling a discussion phase in order to gain an advantage in the game (e.g. to expedite your retreat) may result in sanctions. Assassins are strongly encouraged to reach a decision about the facts of an incident at the scene. However, do not be afraid to disagree over the outcome of the incident or the way in which the rules have been applied to events. If there is a strong element of uncertainty as to what the outcome should be, you should make a report to the Umpire as soon as possible and should avoid directly involving yourself in Assassins proceedings until you have received clarification. The Umpire will try to be understanding, however he will take a VERY dim view of people playing silly buggers with the rules, exploiting loopholes and edge cases. If you do this in the case of a dispute then you will be more likely to lose out. This is just a game and it is about having fun, not rules lawyering.

3.3. Time Out

In the event of an emergency, or suspected breaking of the rules (e.g. using a banned weapon) a player may call "Time-out" in order to bring an immediate halt to all game activities. The players and immediate surroundings are considered OOB until the issue is resolved. Unlike a discussion phase, this includes any independent players who come across the event. Like a discussion phase, once the issue has been resolved, players are given a short period to leave the surroundings or return to where they were before "Time-out" was called. Note that abusing the Time-out rule is very likely to result in a player going Wanted, or being removed from the game. If a fire fight is occurring across or on a road and traffic interrupts the fight, players should call timeout, move out of harm's way and cease fighting until the traffic has cleared.

3.4 Suicide and points farming

Suicide is not allowed in this game. If you wish to be removed from the game, please inform the Umpire who will make the necessary arrangements.

Allowing another Player to kill you for points is not allowed. The Umpire may nullify any kills where he thinks this has occurred, and serious offenders will be docked points. Backstabbing long-term allies should preferably not be done in the final day or so, and the Umpire may nullify such kills. Of course, if you have a good reason... Arranging to meet up to fight is allowed (this is not an official duel in the way that other people may kill you while you are fighting) however the Umpire reserves the right to disallow such if he believes the engagement is not an equitable one, especially late in the game.

3.5 MayWeek wanted list

Any players who commit "minor" offences (such as shooting innocents) will have a bounty placed on them for a set period of time, as well as losing points for their crimes.

3.6 Casual/social players

Some players may be listed as "Casual/social". Such players will have an out of bounds region around their address or will only be playing on certain days. As it is possible to gain an advantage from such a set-up, a 'casual/social' player is unable to win the Mayweek game. If such a player attacks you, or you come across them on a day during which they are playing, then they are a licit target.

This is not the same however as a generic player who is fully playing while not committing multiple hours to gameplay each day with a mind set on victory.

3.7 Scoring overview

The specifics of the points algorithm for this game will remain secret, but here is a brief taster:

  • Successively fewer point will be awarded for repeat kills of the same player(s). Fewer points will be lost for repeated deaths to the same player(s)
  • Points will be awarded for epic kills and event reports the Umpire finds entertaining
  • Points will be deducted for deaths, kills of innocents/non-players, rule-breaking or attempts to bribe the Umpire. Points bounties may also be placed on players who commit minor infractions of the rules.
  • The umpires may place point bounties on high-ranking players.
  • Organised battles will provide more points than can be lost by being killed en route
  • 4.0 The Area of Play:

    There are some places and circumstances which, for reasons of safety and sanity, are considered out of bounds. No-one may kill anyone or be killed when they are out of bounds; any kills made in an out of bounds area will be annulled, and in severe cases the offender may be castigated by the Umpire.

    4.1 Out of bounds areas

    No-one may kill anyone or be killed when they are in an area or circumstance which is out-of-bounds, including the following:

    Players should not abuse no-kill zones. You should not run into an out of bounds area primarly to escape an attacking assassin unless it was your intention to go there prior to encountering the other assassin.

    If you are not sure whether a given time or place is out of bounds or not, please contact the Umpire. Similarly, if there is something not mentioned on this list you think should be out of bounds, ask the Umpire to consider it.

    Activities involving assassin weaponry

    In the event that you wish to participate in any non-assassin-related activity that might lead to non-players/assassins getting killed by assassin weaponry (for example, a waterfight or snowball fight with friends), you may do so without the game getting in the way. Just tell any assassins also participating in the activity that you declare your weapon(s) to no longer count as assassin weapons. (You might also consider telling the non-players in case one of them is secretly an assassin). Then for the duration of the activity, your weapon will no longer count as a weapon.

    Note that this means that everyone who heard you can't kill you for bearing while you are participating in the activity (although this does not extend to assassins you forgot to tell, since they have no way of knowing what you are wielding isn't a weapon). Also, if anyone makes an attempt on you while you are participating in such an activity, your weapon will regain its power so you can fight back.

    Do not abuse this rule (for example, by attempting to use this so that you can have your weaponry out without it counting as bearing). This rule is made so that you don't miss out on fun activities like snow-ball fights, etc. , not as a way of survival.

    4.2 Water status

    In bounds areas may have restrictions placed on what sort of weaponry may be used in them, and are divided into three categories:

    Note that water weapons inappropriate for the water status of the area may not be fired into or out of such an area. For instance, you may not stand in a no water area and use a water gun to shoot a Player standing outside.

    The following areas are always No Water:

    The following areas are Water With Care:

    The following areas are Full Water:

    The Umpire will take a dim view of people who wear formal attire for the entire game in order to escape assassination - the same goes for musical instruments or electronic equipment, as with any other situation which may make you temporarily out of bounds.

    5.0 Reporting:

    Whenever you are involved in any assassins-related incident, such as successfully or unsuccessfully trying to kill another Player or innocent, being attacked or killed or witnessing a killing, you should submit a report as soon as possible. You can report anything by emailing the Umpire at If anything odd happens and you are unsure of how to report it, email the Umpire.

    Reports submitted by Players will be added to a list of events on the game news page. Reports are encouraged to be dramatic and creative and may also be intentionally misleading, although outright lying is frowned upon.

    Players are advised to decide upon the time of the event precisely when it happens.

    Players should try to avoid interactions immediately after either of them has respawned as this can cause arguments over precise times of death.

    If you cannot be sure what happened in an attack, you may agree upon a "discussion phase" with the other assassins involved in order to clarify who was hit, who is dead, etc. Players involved in the original incident (this includes, for example, nearby allies of one of the combatants) cannot kill one another while in the "discussion phase", although any entirely different assassins who might happen to be passing may attack you with impunity. Players whose vital status is in dispute are not allowed to fight back during a "discussion phase". Players are advised to conduct discussion phases in a safe area.

    Since the game news is updated automatically by computer, it is important that you resolve exactly what happened in a particular incident with all those involved before you leave. If a consensus cannot be reached, you are advised to contact the Umpire. If he is not immediately available, you may arrange a duel or other equitable means of deciding. Players duelling to resolve a dispute in this way cannot be killed by other Players for the duration of the duel (although arranging 'duels' which last for hours in order to become invincible will not work). Duels should be held with weaponry that is as fair as possible.

    The automated reporting system adds reports to the website as soon as they are submitted. However, if anything is wrong with the reports on the website, let the Umpire know and he will fix it.

    When submitting a report for ingame kills, the killer concerned should submit a report detailing all those killed (players & innocents) and the numbers of accomplices (playing & non-playing) present within 100yds of the event at the time.

    5.1 Pseudonyms

    There is no secrecy in the Mayweek game; the list of all assassins is available on the website at all times along with all their pseudonyms and other statistics. However, whenever you submit a report, you may do so under a pseudonym for general amusement value. There is no limit to the number of pseudonyms a given Player may use, and you may select a new one at any time.

    6.0 Dead Players

    After being killed, you are deemed to be "dead" for the next four hours. While you are dead you should refrain from interfering with the game, meaning that you should not point out the presence of other assassins or pass on information to live Players. You should not encourage your accomplices to do things that you cannot.

    7.0 The Umpire:

    This game's Umpire is GlaDOS, and may be contacted by emailing

    The primary method of contacting the Umpire is through email. You may visit GlaDOS in Room 30C, St. Chad's. No-one may be killed in the Umpire's room or building, although Players are discouraged from running to the Umpire in order to escape an attacker. GlaDOS, immortal and omniscient as she is, will take a dim view of this type of behabiour.

    Any queries about the game can be emailed to the Umpire, or you can visit. Try to resolve any queries before they become a matter of life or death (yours or anyone else's).

    Attempting to take items from the Umpire's pigeonhole or break into his computer account is strictly forbidden. Impersonating the Umpire is also forbidden; see Rules of engagement.

    Player-Umpire communications may be made public at the end of the game for everyone's enlightenment and amusement. If you do not wish a certain communication to be made public, please tell the Umpire.

    The Umpire is immortal. Players attempting to test this proposition will be punished appropriately.

    The Umpire's decision is final. Really final. Like, absolutely so.

    8.0 Administrivia:

    It is the responsibility of Players to read their e-mail and read the news to see whether there is anything important of which they should be aware. Anything published on the website or emailed to Players is assumed to be known from then on, and claiming that you did not read it will not be a valid defence.

    8.1 Web pages:

    The game website is at; you are probably reading these rules there now. During the game, the news will be published on the website along with any updates to the rules, news of upcoming special events or social events, etc.

    8.2 IRC Channel:

    There is an IRC channel #assassins on the SRCF server (, port 6667). All assassins, potential assassins or ex-assassins are welcome to join and discuss the game or anything else. See Adam Biltcliffe's updated Assassins FAQ for more details on both the newsgroup and IRC.



    The history of this set of rules is thought to be:

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